I'm not going there to die, I'm going there to find out if I'm really alive.
Name: The Tailor (Real name unknown) Age: Unknown Mental state: Unknown Where abouts currently: Unknown Examples of his work: [Currently none] The Tailor will be around the new hub starting up within the server, this character is simply based within the hub to take orders from known groups within the server in order to sew specific symbols onto clothing for identification. This character will require you to bring him specific items to place an order with him, I hope you all come along and visit him.
Yup, until the funding runs out or people just stop playing and population reaches zero I will continue to work on the server. Then after it ends I will release all of it to the public as a "roleplay server pack" of some kind.
What should I include for the next Mod update? - Gimme some cool little craftable item suggestions.
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Bow is kinda... well its just fucked on mechanics atm.
Wire traps are kinda in the game but dont function at the moment and i dont see where they would be of use currently
Can make Cassettes but they wouldnt be playable. (What I can do is make a cassette combine with a radio and it plays a pre recorded message. Which could be some cool little lore feature in the future)
Bombs/IEDs can be made quiet easily. Might make them a base raid item only.
Posters and Signs would have to be photoshops and imported into the files before hand and it becomes almost like retexturing gear so i most likely wouldnt allow it unless the area was a upcoming hub.
Drugs are in the game but i am looking into other drugs
Everything else I dont really know how to do yet.
bomb ingredients/IED's: working radio, road flare, nails and garden fertilizer, you could throw in electronic repair kit.... more just to make it a little harder to put the whole thing together and all bundled up in a taloon backpack. I worked it out for the police group that were in vybor but then they benched so never put it to the admins as a proper suggestion althrough i had discussed it with a couple of them.
IF the code is still in the game for the old flash bangs or (night vision during the day) could be used to simulate taking drugs.. 'a white out'...that could last a certain amount of time. was thinking it could also be used to simulate a night on the booze like a hangover which lasts the next time you log in for x amount of time
Traps & Defense Pieces:
- Shotgun Trap
- Door IED
- Spike Trap (like a punji trap)
- Operable Hatches In Doors/Walls
- Mounted Guns (lmgs/ARs)
- Car Bombs (Tiocfaidh ár lá!)
- Poison (Could be applied to weapons or traps that would require an antidote)
- Tripwire Bomb/Alarm (rattling cans/bottles)
Custom Painting On:
- Car Parts/Cars
- Facepainting (Could be a craft-able mask)
- FLARE GUN
- Spike or Barbed-Wire Clothes/Armor (Could cause auto knock-back or bleed of hit w/ melee)
- Craftable Tools
- Disability For Characters (Building on the blindness concept, maybe an item that doesn't allow certain items to be used to emulate deafness, muteness, cut off limbs, etc. No clue if this is possible though.)
- More cooking recipes/longer cooking times
Mod Updates: Night Vision Goggles now in the server! Press "N" to activate them when wearing them. Leather Items can now be crafted (Any Animal Pelt + Garden Lime.) Leather Items can be made into their respective black versions by using nails on them. Petrol Lighter can now be found and used in game! Current use is to light Fireplaces Night Vision Scopes are now in the game (Although they may be removed in the near future due to Goggles working on all sights) Cooking pots now hold more items (Increased to 4x4 from 3x4) Mess Tins now hold items within them but don't hold water Wallets can now be found through out Chernarus (They're considered a container but can only hold 1x4 items.) Eggs are now able to be found (Going to be making it into a craftable item using chickens soon) Vodka can once again be found, and it doesn't make you puke! YAY! Cooking Tripods size has been reduced to 1x5 Cow steaks are now only 1x2 in size. No more Night Time grain - it has now been removed. None of us like the grain from it. Video of crafting and how it all works: Server Updates: Airdrops will now always spawn with 15 items and have no infected around them. Helicopter and UAZ Wrecks will now be dynamic and will appear around the map! These contain special gear within them. Magazines with high capacity (Coupled Mags and Drum Mags) will now only have a RNG chance to spawn in the following areas. (Custom Events UAZ, Heli's, Planes. - Airdrops - Spawn on weapons RARE) Night vision scopes spawn around their represented areas. (Military Night Vision scopes will only spawn within Events and Airdrops) Infected spawn numbers have been increased slightly. Food has been increased within building spawns slightly. Food has been nerfed from infected slightly. Known Issues: Night Vision scopes are currently buggy. These are going to be fixed. Wolves spawn solo and aren't working as well as they could Quarantined's custom backpacks are currently bugged, the straps appear awkwardly. Please report any issue you find with the mod to @Pein on discord.
Good evening guys, So we just finished our first, "hard to make" item on my list. - a sleeping bag. These sleeping bags come in a variety of colours and can be made to have more if needs be. While a sleeping bag is an essential bit of kit for any survivor in the wastes. I personally recommend a camo one myself more space with all those military pockets ya know? A couple of things that you need to know about this item is that it REQUIRES you to have an item in your hand to pack the tents due to some really annoying restrictions within the code. This will be fixed at a later date but for now, its required. These glorious bits of kit can be found all over the place, Towns, Villages, Hunting areas but the special Camo versions can only be found in the Military and Hunting areas. - Be sure to keep a look out for them! They'll be all rolled up when you find them.
The reason I've brought this to light is that I think the weights in the game are literally a cancer, a can opener currently weighs more than a cooking pot that is full of water. Clearly the devs have no clue what they need to do to fix this all so I was wondering if we should raise stamina, personally I think we should but up to the poll, I wont be voting.
So here we go, I've learnt a lot of tricks about DayZ modding over the last couple weeks while helping with small projects around the community, so is the amount of Stamina we have at the moment an issue? Should we raise the stamina and if so by how much?