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  • Our Core Values and Standards for New Players


    QuarantinedRP has a higher standard of roleplay compared to other servers, in order to create a more hardcore setting. We request that all members follow these standards and that staff members uphold them as much as possible.


    1. Roleplay Etiquette

    Respecting Fellow Community Members:

    We want fair play within roleplay, and this should always be a priority to players on the server. There are a lot of ways that this can be upheld in-game. There are lots of examples for this:

                    Understanding: Even here on QRP, you will meet people with different amounts of roleplay experience. Part of roleplay etiquette is making sure that you don't lower your own roleplay efforts because others are learning, have different experiences than you, or aren't providing the most exciting RP in that moment. When people consistently try for a certain standard in roleplay, then the people around them rise to the same.

                    Effort: Roleplay is about giving good RP to get good RP, which creates interesting and dynamic stories. Roleplay isn't just to grow your own stories, but everyone around you as well. Focus on making sure that all parties involved in the RP are having fun, not just you. Always assume that people you meet will RP well and follow the rules, instead of jumping the gun.

                    Respecting others RP: If you see others involved in an intense roleplay situation, or a scene where all parties are really engaged in the RP, then don't become a scene stealer. Forcefully injecting yourself into RP, when it's not something your character would normally do, is considered very bad etiquette. Even if your character might be the type to barge in, be respectful out of character of timing and when it might be better too.

                    Respect With Initiations: People should always be given an appropriate amount of time to respond when they are being initiated upon (especially when guns are raised). They might respond verbally, raise their hands, or even react negatively, but they should be given time to react. Being shot immediately on initiation is not only terrible etiquette, it's also against the rules.

    In Character vs. Out of Character:

    Individuals becoming angry or annoyed out of character can and will happen, but when those feelings are then broadcast through their in-character reactions, it can be very obvious. Remember, whether your character is the opposite of you or you share traits with them, you are not your character and others are not their characters. Don't let out of character personal thoughts/opinions/emotions get in the way of doing what your character would do.

                    Roleplay Isn't About Winning or Losing: This is a big one in the DayZ communities. Some of us might want our character to come out on top, but it won't always turn out that way. Sometimes we win, sometimes you lose; and it's all part of life and good storybuilding. Sometimes good folks do well, and sometimes the bad triumph. It's all part of the story. Staying true to our characters response (even if it might put them in a bad situation) is important. 

                    Ruleplay over Roleplay: The rules are here to guide you, but using rules to get around a situation in-game, or try to bend an RP situation to your own benefit, is a no-go.

                    Roll With The Punches: Don't let unexpectedness upset you. Bad things happen to characters, they get hurt, interactions turn sour, and wrenches get thrown into roleplay that we don't expect. These things happen! We're all here to create and move stories forward.

                    Blatant Out of Character References: Internet Memes and "This is like a Video Game" comments, and references to obvious game mechanics, should be at a minimum. Not only is it immersion breaking, it's also something that most RPers have heard ad-nauseam.

    2. Good Storytelling

    Crafting Your Roleplay:

    Storytelling is the most essential and easiest thing to forget, even on roleplay servers. Different scenarios and situations are going to come together in interesting ways, but they still require thought and effort to make it into a story. This includes banter, arguments, backgrounds and more. Just keep in mind that timing and building stories other than your own keeps things alive, and roleplay the characters/stories you want to see come to life on the server.

                    Realism with Characters: Try to create realistic characters. Extremely edgy, super soldier characters are often considered one-dimensional. Put effort into researching your characters, be it their jobs, military service, or any issues/diseases/disorders they might have.  Because much like with any fable, movie or TV series, your characters will develop and grow, in good ways or bad, but you want to start with something. Treat characters as if they are real individuals, and keep in mind you're not the main character of anything but your own story.

                    Be Open To Others RP: Anyone who has spent time in a theatre class will know that roleplay is essentially improv with a character basis behind it. As such, be open to others roleplay! While we can always direct things in another direction, it is still important to show through RP that we are aware of their frustration/needs/point (regardless of characters opinion). It makes others feel valued in the RP going on, instead of ignored. An example:

                    You are playing a particularly villainous character, and are casually speaking with a survivor. A kid runs up to you, speaking urgently about wolves and someone in a house. Ignoring them actively, you interrupt only to tell them "Nobody cares" and continue your RP without acknowledging further.

    This makes the person RPing the 'kid' in this situation feel shoved from the RP. Consider instead:

                    Your villainous character is chatting with the survivor. The aforementioned kid runs up to you, talking urgently about wolves. You let them get out their point, and engage, roleplaying in a way befitting the character. Example: "You think I care about some snot nosed brat? Listen kid-- tell me who's stuck in that house, and I'll  tell you if they're worth my time."

                    Maybe this leads to the kid character being swindled, intimidated, helped, hurt, or even turned away -- but all with roleplay in mind. Regardless of our characters, there are many options that still actively engage the other individuals involved and make RP from the situation.

                    Treat the World Realistically: We roleplay in a video game, that doesn't mean our attitudes should reflect that. Consider pushing your RP forward by interacting with items and the surroundings by treating it as if you're actually there. Emotes and our own reactions can add other things to react too that we can't visually see. How fresh is the blood on the floor? When you open the fridge, does it smell or have food inside? Is that water cold?

                    Interact Realistically: Dancing side to side, while good for PVP servers, looks strange and isn't normal for someone to do in real life. Jumping up on items, aiming guns in peoples faces for no reason, and running around wildly are things that can make little sense if there's no context. Move around people as you would in reality.

                    But Not Too Realistically: Keep more erotic roleplay (ERP) off the emotes in-game and off the site. If you and another person would like to do that in your free time, there are lots of ways to private message people. Some adult topics are expected, but if things are getting hot and heavy, it's not something staff want to read when we look through the logs. Same thing with in-game VOIP. Be respectful of those around you and hop off the game and make sure that the player that you're involved with is of legal age.

    The End Of Stories:

    Most characters, story arcs and groups have an end eventually. Sometimes this comes at different times then we planned, and often in ways we don't expect, but it's important to remember that this is a normal part of life here on DayZ roleplay servers.

                    Valuing Others Lives: While valuing your own life is part of the ruleset here, we will frequently remind people to value others; killing someone in real life is a big deal, and the same goes here. At the end of the day, no one story is more important than any other. And while not every death will be the one that the person wanted or expected, people here on the server should aim to give the effort in someone's death that they'd like for their own characters.

    Killing someone the first time you've met them, because they were snarky, or stole something, or because your character doesn't love their attitude, or because they "know too much" -- are all easy, but ultimately shallow reasons, to end someone's character. Consider other ways to continue the RP.

                    Ending Your Own Story: On the opposite side, it can be very limiting when people desperately don't want to have their story end. Ending a story and knowing when to do so, and why you do so, is an incredibly important part of roleplaying. Sportsmanship often means knowing when it's time to let a story end or, in some cases, ending your own to progress others.

    3. Drama Free

    Respect the Community:

    Last but certainly not least, roleplay communities online are often filled with drama. Relationships grow, some blossom, some sour, and at the end of the day people interact as they would with any large group of people. Try to keep mature and calm when it comes to that.

                    Sense of Humor: Everyone has a different one. Some people are fairly crass and rough, but not everyone is, and it's important that people in the community respect boundaries -- especially if a joke is about them. Once people realize that what they're finding funny is causing more upset than humor, it's important to use self-restraint and respect the wishes of others.

                    That Topic Is Gonna Suck: There are varying opinions that community members hold. These can be political, religious, or otherwise, and are usually fairly obvious in nature. Keep away from obviously easily heated topics, and when an admin tells you to drop a topic, it's because we've seen arguments around it pop up before and are attempting to avoid more.

                    Block/Ignore: We try to keep drama outside of the community, it does often come to pass that players have issues with each other. If you have growing problems with someone, we openly tell members to IGNORE and BLOCK anyone they feel will give them issues.

                     Out of Character Hostilities: Antagonizing others on the discord/ts/site will be dealt with accordingly. If things escalate or begin to get out of hand, feel free to speak to us about the issues you have with said person(s) so we can attempt to help you.